Consulting · Unreal · Multiplayer · Cloud

Consulting

I'm a software engineer and technical project manager specializing in Unreal Engine, multiplayer development, and cloud infrastructure. I bring over fifteen years of professional experience building enterprise systems and managing operational teams.

Engagements run from a few days of profiling to a fully scoped prototype. Whatever the size, the work is meant to outlive the invoice: code your team can compile, architecture they can explain to someone else, and documentation that still makes sense after I've gone.

Unreal & Multiplayer

Replication and network topology, dedicated server builds, gameplay systems, and the profiling work that tells you which of them is actually costing you money.

Cloud & Backend

Matchmaking, player data, live-service backends, build and deployment pipelines. Architecture sized for the launch you're planning and the bill that arrives after it.

Build & Release Automation

Dedicated server builds, packaging, deploy pipelines, and the one-off scripts that have become load-bearing. Automated enough that a release doesn't need a calendar invite.

Rates

Plainly stated, in Canadian dollars, with no retainer and nothing bundled in that you didn't ask for.

Engagement Rate Terms
Hourly $220 CADper hour Five-hour minimum. Best for reviews, profiling, debugging, and advisory work.
Prototype $10,000+ CADdepending on scope Fixed price, quoted after a scoping conversation. Best for proving a system before you commit a team to it.

What the work includes

Every engagement, at either rate, delivers all of the following.

← Evil Software